Wednesday, June 29, 2011

Design Patterns in .net


  Behavioral Patterns
  Chain of Resp.  A way of passing a request between a chain of objects
  Command  Encapsulate a command request as an object
  Interpreter  A way to include language elements in a program
  Iterator  Sequentially access the elements of a collection
  Mediator  Defines simplified communication between classes
  Memento  Capture and restore an object's internal state
  Observer  A way of notifying change to a number of classes
  State  Alter an object's behavior when its state changes
  Strategy  Encapsulates an algorithm inside a class
  Template Method  Defer the exact steps of an algorithm to a subclass
  Visitor  Defines a new operation to a class without change




  Structural Patterns
  Adapter  Match interfaces of different classes
  Bridge  Separates an object’s interface from its implementation
  Composite  A tree structure of simple and composite objects
  Decorator  Add responsibilities to objects dynamically
  Facade  A single class that represents an entire subsystem
  Flyweight  A fine-grained instance used for efficient sharing
  Proxy  An object representing another object



Creational Patterns
  Abstract Factory  Creates an instance of several families of classes
  Builder  Separates object construction from its representation
  Factory Method  Creates an instance of several derived classes
  Prototype  A fully initialized instance to be copied or cloned
  Singleton  A class of which only a single instance can exist

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