| Behavioral Patterns | |
| Chain of Resp. | A way of passing a request between a chain of objects |
| Command | Encapsulate a command request as an object |
| Interpreter | A way to include language elements in a program |
| Iterator | Sequentially access the elements of a collection |
| Mediator | Defines simplified communication between classes |
| Memento | Capture and restore an object's internal state |
| Observer | A way of notifying change to a number of classes |
| State | Alter an object's behavior when its state changes |
| Strategy | Encapsulates an algorithm inside a class |
| Template Method | Defer the exact steps of an algorithm to a subclass |
| Visitor | Defines a new operation to a class without change |
| Structural Patterns | |
| Adapter | Match interfaces of different classes |
| Bridge | Separates an object’s interface from its implementation |
| Composite | A tree structure of simple and composite objects |
| Decorator | Add responsibilities to objects dynamically |
| Facade | A single class that represents an entire subsystem |
| Flyweight | A fine-grained instance used for efficient sharing |
| Proxy | An object representing another object |
| Creational Patterns | |
| Abstract Factory | Creates an instance of several families of classes |
| Builder | Separates object construction from its representation |
| Factory Method | Creates an instance of several derived classes |
| Prototype | A fully initialized instance to be copied or cloned |
| Singleton | A class of which only a single instance can exist |
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